List of redirects

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Showing below up to 50 results in range #1 to #50.

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  1. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function
  2. 0001bb98 - 0001bc24 →‎ Secondary sin call function
  3. 0001bc28 - 0001bcc4 →‎ Sin call function
  4. 0001c264 - 0001c2e4 →‎ Get Square root of r4 dealing with 4096
  5. 0001d56c - 0001d59c →‎ Get vector from GTE
  6. 0001d650 - 0001d8e0 →‎ Three Angle Sine and Cosine Maths
  7. 0001d8e4 - 0001da64 →‎ Get Angle Value via ArcTan Table
  8. 0005e0cc →‎ Check if Random is greater/equal to Chance
  9. 000687a4 - 000687b8 →‎ Clear 960f8 and 960fc
  10. 000690f8 - 0006912c →‎ Jump to set item graphic/palette
  11. 00069254 - 000692b8 →‎ Set some data for Mounted Units
  12. 000692bc - 00069338 →‎ Set Animation/Facing for Mounted Units
  13. 00069e68 - 00069edc →‎ Initialize Units Coordinates, Animation, Facing
  14. 00069ee0 - 00069f10 →‎ Transfer Palette and store 0x7F in misc data
  15. 0006a20c - 0006a37c →‎ Move target coordinates after knockback
  16. 0006ba38 - 0006bad4 →‎ Palette adjustment based on Tile Type
  17. 0006bbfc - 0006bce0 →‎ Store Coordinate,Mount,Animation Data
  18. 0006cc94 - 0006d05c →‎ Some Knockback Handling
  19. 0006d7c4 - 0006d7e0 →‎ Call Initialize Units Coordinates, Animation, Facing
  20. 0006d818 - 0006db0c →‎ Process Single Unit Movement
  21. 0006db10 - 0006dc88 →‎ Knockback Processing
  22. 0006ddec - 0006e558 →‎ Free cursor input related
  23. 0006e55c - 0006e5bc →‎ Store Name and data of unit selected by cursor
  24. 0006e5c0 - 0006e630 →‎ Store Name and Data of unit selected by cursor 2
  25. 0006e634 - 0006e6ac →‎ Store Casting Units Name and Data selected by cursor
  26. 0006f218 - 0006f288 →‎ L1 and R1 rotation
  27. 0006f4b0 - 0006f5b8 →‎ Change Map Zoom 2
  28. 0006f5bc - 0006f630 →‎ Player Camera Zoom
  29. 0006f678 - 0006f7c0 →‎ Camera Zoom Related (0x6f678)
  30. 0006f7c4 - 0006f8c4 →‎ Tilt Map/Zoom 2
  31. 000707c4 - 0007081c →‎ Process Unit Movement
  32. 00070c78 - 00070cd8 →‎ Store next Battle flow script = 1
  33. 00071e68 - 00071ee4 →‎ Post Movement Display
  34. 00071ee8 - 000723d0 →‎ Main Post Movement
  35. 00072b50 - 00072bec →‎ Range 1 Ability Used
  36. 00074308 - 0007446c →‎ Select Target Tile
  37. 00074cd0 - 000757b4 →‎ Units to Send display?
  38. 000777c4 - 000779cc →‎ Idel during job report confirmation
  39. 0007a218 - 0007a258 →‎ Get Casting units Misc Data
  40. 0007a25c - 0007a2b4 →‎ Get Misc Data of unit that matches register inputs
  41. 0007a3f8 - 0007a4f0 →‎ Get misc data of unit that matches register inputs that isn't crystal/treasure
  42. 0007a4f4 - 0007a5cc →‎ Some thing wtih check if chocobo is on panel
  43. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded?
  44. 0007abd0 - 0007ac5c →‎ Initialize some display data
  45. 0007acac - 0007ad04 →‎ Initialize WEP1 sprite RGB
  46. 0007ad08 - 0007adb0 →‎ Initialize RGB and some more stuff
  47. 0007adb4 - 0007ae44 →‎ Initialize Status bubble sprite displays
  48. 0007ae48 - 0007aec8 →‎ Initialize item sprite display
  49. 0007aecc - 0007af04 →‎ Call store screen offsets to GTE
  50. 0007d0a0 - 0007d0d0 →‎ Get Unit misc data pointer of ridden unit by r4

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